spine 2D for games: Chapter 2 - Rigging character in Spine
This is the second part in a series of tutorials on the popular 2D animation editor for games - spine.
In this part, you will learn how to properly rig a character in Spine for perfect animation work.
So, you've tweaked your character for the game and exported it to Spine correctly (see Chapter 1 - https://gum.co/wsytm) - now you're ready to start rigging.
Yes, before a character is animated for a 2D game, you must create a skeleton for him, set up the bones correctly and bind body parts to them.
You will receive a nearly two and a half hours video of rigging a fantasy character in Spine Pro to create perfect animations. You will learn how to correctly create a hierarchy of bones, adjust the skeleton, work with meshes and weights settings in order to create 3D animation effects for your 2D character. Understand how to work with various materials and objects such as chains, ropes, clothing and body parts.
Important! The video does not contain any sound explanations or music. You can clearly follow the process and understand all the subtleties.
You will get a nearly two and a half hours video of rigging a fantasy character in Spine Pro to create perfect animations.